floriannolan Posted October 24, 2017 Share Posted October 24, 2017 Hi all, I'm facing an issue with my FLIP simulation and I don't know how to handle it. I have a fluid in a container. The object is moving so I need to have accurate collisions (I tried collisions with Source Volume, and with Collision Source - it seems to work better with fast moving object - but it's not enough even with 10 substeps on the solver) When the container is falling toward the ground I can't have my fluid with nice collisions and nice motion to create splashes. I tried to inject velocity with a pop advect by volumes but it's not really pretty. Does anyone have some tips? splash.zip Quote Link to comment Share on other sites More sharing options...
nikola014 Posted October 24, 2017 Share Posted October 24, 2017 Hi,try to extrude sides of this geometry,make it thicker ,and use that as colision.Also value on colision separation that you use is too low and it is not nessery,just use biger value,i tryed with 0.01 and it works fine Quote Link to comment Share on other sites More sharing options...
floriannolan Posted October 24, 2017 Author Share Posted October 24, 2017 Did you keep 10 substeps? because it's really heavy for now, 5 minutes and still cooking the first simulation frame Quote Link to comment Share on other sites More sharing options...
nikola014 Posted October 24, 2017 Share Posted October 24, 2017 Make new colider ,use Deforming object,i put 4 substeps but can be less Quote Link to comment Share on other sites More sharing options...
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