art3mis Posted November 5, 2017 Share Posted November 5, 2017 I know you can simple use sin(@Time) to create an oscillating value in an Attribute Wrangle, but how would you use this to create a simple oscillating rotation on any piece of geometry(think clock mechanism or swing)? Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 5, 2017 Share Posted November 5, 2017 (edited) simple Pigulum ? 5 = Amp 10 = Freq (if using $T, you'll have to mult by quite a large number) Edited November 5, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 5, 2017 Share Posted November 5, 2017 ok, sorry, since we're in the scripting section... Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 5, 2017 Author Share Posted November 5, 2017 Awesome, thanks! Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 6, 2017 Share Posted November 6, 2017 just to expand on this topic, which way is 'better' (less expensive...whatever...) ?: 01) transform 1 object or 02) manipulate a billion points of that same object Quote Link to comment Share on other sites More sharing options...
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