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Two state constraint


Sega

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I`m trying to figure how two state constraint works, everything that i tried didn`t work, documentation doesn`t look helpful and i can`t find any examples. 2nd and 3rd inputs say that "accept 2 of", does this mean that i should put both constraints in one input ?

Actually my goal is to set constraint active in some frame ( when object moved from it`s original postion ), but when i do it, object returns to its rest pos, seems like constraint using rest and origin vectors. Two state is a last idea i have to try.

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  • 3 months later...

Paul thank you very very much! Yes I will stick to this custom solver solution. I am still learning these constraints, this geo solver is most future proof probably.

For others, I will post nice examples of constraints solvers, which I watched in past few days, when I was learning:

https://vimeo.com/151731303

http://forums.odforce.net/topic/20640-bullet-dynamic-constraint-creation/?do=findComment&comment=140668

http://forums.odforce.net/topic/20691-realistic-dynamic-fracturing-with-bullet/?do=findComment&comment=124444

 

Edited by ikoon
I have added one more link
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1 hour ago, ikoon said:

Hi Stan, please, did you manage to make it work? The "Two State" dop seems useful. Or anybody else might help, please?

I solved my problem just by creating new simulation when i need to change constraints and i used previous sim data to continue simulation

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