Stephen Moroz Posted November 10, 2017 Share Posted November 10, 2017 (edited) Hi everyone! I'm relatively new to Houdini, and I came across a tutorial which explained the bullet solver for H13. I am trying to recreate the effect that he got at 53:15, where primitives were deleted from the constraint network when a force over a certain threshold was applied. tutorial: As I understand, the SOP solver was changed in H14, and I therefore don't have the object merge node that he has. I downloaded the example HIP file and copied his node into my own project and managed to get it working, however I'd like to know how it actually works, rather than just copying and pasting! The data that the node is bringing in, is as follows: `stamps("..", "DATAPATH", chsop("relnode") + ":Relationships/" + chs(chsop("relnode") + "/relname") + "/" + chs(chsop("relnode") + "/relationship/dataname") + "/Geometry")` This isn't like anything I've come across so far in houdini - if anyone knows what this means, and could explain it I'd be very grateful! Best, Stephen Edited November 10, 2017 by Stephen Moroz Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 10, 2017 Share Posted November 10, 2017 Take a look at this Quote Link to comment Share on other sites More sharing options...
Stephen Moroz Posted November 17, 2017 Author Share Posted November 17, 2017 That's really helpful! I went through your scene file and it all makes more sense now. Cheers! Quote Link to comment Share on other sites More sharing options...
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