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Handle for point light looks broken

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Houdini FX Version 16.5.268

Platform:                 Windows 10.0.10586
Operating System:         Windows 7 Professional x64
Qt Version:               5.6.1

Number of Cores:          32
Physical Memory:          63.93 GB
Number of Screens:        1
    Screen 0:             2560 x 1440 at 0,0
    Work Area 0:          2560 x 1400 at 0,0

OpenGL Vendor:            NVIDIA Corporation
OpenGL Renderer:          GeForce GTX 980 Ti/PCIe/SSE2
OpenGL Version:           4.5.0 NVIDIA 378.66
OpenGL Shading Language:  4.50 NVIDIA
Detected:                 NVidia Consumer
                          6144 MB


Instead of RGB handles pointing to the positive directions for each axis, Y is pointing towards negative Y, and Z is red and pointing towards negative Z



Edited by AntoineSfx

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