TimLG Posted November 19, 2017 Share Posted November 19, 2017 Hi! I'm a student at NAD in Montreal and I'm trying to learn Houdini. I have a project in which I need to simulate sand on top of a falling rocks RBD simulation, which is on top of a FEM sim. (The FEM is the deforming ground) So I cached every collision objects with the CollisionSource node (with 4 substeps to match de grain solver). Now, if I simulate the sand, it explode on random frames. (see flipbook here: password: sandsim This is my second attempt and it still explode (at fist I used 10 substeps) Does somebody have any ideas on what could be the issue? Thanks MountainGrowth_47.hipnc Quote Link to comment Share on other sites More sharing options...
TimLG Posted November 21, 2017 Author Share Posted November 21, 2017 After some tests, the problem comes from the animated rocks. Even without animation on the rocks, the sand explode. In my DOP, I load only 1 cached VDB of all the rocks as a collision object. I tried to switch from a POP Solver to a FLIP Solver just to see the CollisionGuide of the rocks (how the solver see the rocks) . And it seems fine. Any ideas? Quote Link to comment Share on other sites More sharing options...
Atom Posted November 21, 2017 Share Posted November 21, 2017 Try dropping down a velocity damping node after gravity. You might be able to tame it down to a reasonable look. Quote Link to comment Share on other sites More sharing options...
TimLG Posted November 22, 2017 Author Share Posted November 22, 2017 (edited) I can't find the velocity damping node, but I'm going to try with a POP Drag node. Result: It's better, but I can still feel the pop! Edited November 22, 2017 by TimLG Quote Link to comment Share on other sites More sharing options...
TimLG Posted November 22, 2017 Author Share Posted November 22, 2017 (edited) View from an other angle. There's no interpenetration on the first frame Password: sandsim Edited November 22, 2017 by TimLG Quote Link to comment Share on other sites More sharing options...
TimLG Posted November 22, 2017 Author Share Posted November 22, 2017 Ok, so now I know that -It's working with static and not cached rocks -It's NOT working with animated and not cached rocks -It's NOT working with cached rocks, animated or not (all tests with no substep) Now I think that I may need to send to the DOP Network my 800 rocks separately... but how? Quote Link to comment Share on other sites More sharing options...
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