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Crashing 16.5 when attaching geometry to crowd agents


dansidi

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Hi all,

I wonder is anyone else is having the problem I am experiencing:

I have a simple crowd sim: 
1. I have one agent defined from a FBX. The agent is generated in a different hip file and baked out. In my simulation scene, I am accessing the agent from ‘disk’
2. I plug this agent into the crowd source node.
3. I simulate my crowd source, using the shelf tool. All good so far.
4. I have some geometry (waving flag) saved out as a bgeo sequence, which is brought into my crowd system as packed primitive sequence. It is then attached to my simulated agent with the Agent Relationship node.
5. I save the scene.
6. When I press play or try to cache out my geometry, I get ‘segmentation fault’, Houdini bombs out and I can not load my scene any more. Not only that, I cannot load the backup scene or even any other scenes I have ‘saved_as’ along the way. As soon as I try to load a hip file, I get a segmentation fault again and Houdini bombs out. Weird.

I have remade my agent (with new name) from scratch and remade my simulation scene multiple times and this crash keeps happening.

Has anyone seen this kind of problem? What can I do to recover my hip scenes

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