dave_dave Posted November 27, 2017 Share Posted November 27, 2017 Hi, I have my heightfield exporting from Houdini into Unreal without any issues, but I can't seem to find any info on how to export the landscape holes. I can set the hole material, but not the actual hole itself. Does anyone know how, or can point me in the right direction? Thanks, Dave Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted November 28, 2017 Share Posted November 28, 2017 17 hours ago, dave_dave said: Hi, I have my heightfield exporting from Houdini into Unreal without any issues, but I can't seem to find any info on how to export the landscape holes. I can set the hole material, but not the actual hole itself. Does anyone know how, or can point me in the right direction? Thanks, Dave can you expand more on what you mean by landscape holes? (surely actual holes in your terrain should be represented in the heightfield?) Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 28, 2017 Share Posted November 28, 2017 It would be some type of attribute passed out with the mesh/height field that unreal would know to interpret as holes in their height mask. I don't work in Unreal, but it should be possible, whether or not it is off the shelf is another story. Do you know how to put the holes in Unreal's heightfield already? You need to be able to mimic that attribute in unreal, and make sure Houdini pushes that value through. Quote Link to comment Share on other sites More sharing options...
dave_dave Posted November 29, 2017 Author Share Posted November 29, 2017 Thanks for the replies, appreciate it. So the holes are controlled by a visibility layer in Unreal. So I took a look through the plugin C++ code and it looks like Houdini will translate the Heightfield data into the height layer and then any other layers will be converted into material layers. It looks like there's nothing currently there that will output the special visibility layer. I'll keep digging and if I find any more info I'll update this thread for anyone that finds in in the future. Quote Link to comment Share on other sites More sharing options...
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