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Sparks direction

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I have sparks emitting from my object based on the velocity of the object hitting it.  The problem is my sparks are traveling too much in the Y direction and need to spread out more (examples, references, .hip and renders attached)

Instead of manually animating the sparks in the direction I need, any ideas on how I could keep this procedural workflow while getting the sparks to travel in the direction I need?






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