JKnight Posted November 28, 2017 Share Posted November 28, 2017 I have sparks emitting from my object based on the velocity of the object hitting it. The problem is my sparks are traveling too much in the Y direction and need to spread out more (examples, references, .hip and renders attached) Instead of manually animating the sparks in the direction I need, any ideas on how I could keep this procedural workflow while getting the sparks to travel in the direction I need? Thanks sparksContact_v004.mov sparksContact_v004.hipnc Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted November 28, 2017 Share Posted November 28, 2017 here is my suggestion: most of the magic happens in the wrangle node I colored yellow. the resolution of the circle controls how accurate your velocities are.. let me know if you have any questions. sparksContact_velcontrol.hipnc Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted November 28, 2017 Share Posted November 28, 2017 here is the file with some comments in the wrangle node. sparksContact_velcontrol.hipnc 1 Quote Link to comment Share on other sites More sharing options...
JKnight Posted November 29, 2017 Author Share Posted November 29, 2017 Hey Jesper - that looks great. I'll check it out, thanks! Quote Link to comment Share on other sites More sharing options...
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