lj88 Posted December 1, 2017 Share Posted December 1, 2017 Hi Guys, I want to scatter some points on a growing and deforming vdb mesh. These points shouldn't jitter on the surface and look like they are moving along with the surface. I have attached a basic file similar to my actual setup. Basically, I am going to render these particles as bubbles on top of the mesh and I want it to be quite dense. I haven't been able to figure this out and couldn't find much help online. It would be great if you guys can check it out and help with a response. Thanks vdb mesh vdbscatter_v01.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted December 1, 2017 Share Posted December 1, 2017 There are a couple of setups close to what you want on Tokeru. Check out.. http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_advect_by_volume http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_stick_to_surface Quote Link to comment Share on other sites More sharing options...
lj88 Posted December 1, 2017 Author Share Posted December 1, 2017 The method in the first link helped. Thanks a lot Atom. Attached file with the method applied now. vdbscatter_v02.hipnc Quote Link to comment Share on other sites More sharing options...
lj88 Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) . Edited December 1, 2017 by lj88 Quote Link to comment Share on other sites More sharing options...
lj88 Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) . Edited December 1, 2017 by lj88 Quote Link to comment Share on other sites More sharing options...
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