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Scatter non-jittering points on growing VDB mesh


lj88

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Hi Guys,

I want to scatter some points on a growing and deforming vdb mesh. These points shouldn't jitter on the surface and look like they are moving along with the surface. 

I have attached a basic file similar to my actual setup. Basically, I am going to render these particles as bubbles on top of the mesh and I want it to be quite dense. 

I haven't been able to figure this out and couldn't find much help online. It would be great if you guys can check it out and help with a response.

Thanks :)

 

vdb mesh

 

 

vdbscatter_v01.hipnc

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