Jump to content

Detailed cloth?


caskal

Recommended Posts

Thanks a lot guys! I saw those softbodies tests @yglemarec but didnt know that there was a thread with hips, lots to analize and learn! thanks for the file too, checking now

Here's a test I did yesterday, i was having issues to upres, will check that softbodie week 6 

2017-12-04_09-48-21.gif.da262c791a57f265710b8c061e43d060.gif

P.S: On the cloth constraint at DOPs there's a "points to constrain" where I can specify point numbers, what should I do if I have an attribute transfer that stores points, how can I put that value there? instead of manual numbers 

Cheers!

Link to comment
Share on other sites

- You can create a point group sop and replace your manual numbers in the dop by taping your group name.

- an other method to constraint your points is to define a @pintoanimation attribute =1 in a wrangle sop ( and @pintoanimation=0 for the non constraint points)

- and the last method to have more flexible control, is to write this in a wrangle sop for instance :  @targetstrength= @Cd.r * 1000000;

  in the cloth object/deformation/target strength, write the value "1" because this number will be multiplied by the @targetstrentgh value.

(note : i use @Cd.r from an attribe transfert) 

++

Edited by yglemarec
  • Like 1
Link to comment
Share on other sites

6 hours ago, yglemarec said:

- You can create a point group sop and replace your manual numbers in the dop by taping your group name.

- an other method to constraint your points is to define a @pintoanimation attribute =1 in a wrangle sop ( and @pintoanimation=0 for the non constraint points)

- and the last method to have more flexible control, is to write this in a wrangle sop for instance :  @targetstrength= @Cd.r * 1000000;

  in the cloth object/deformation/target strength, write the value "1" because this number will be multiplied by the @targetstrentgh value.

(note : i use @Cd.r from an attribe transfert) 

++

Thanks a lot for your help @yglemarec really appreciate it! I just saw the group method in your soft bodies files, as well as some attribute transfer stuff, really helpful

Got lots to play, thanks again!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...