nicoladanese Posted December 5, 2017 Share Posted December 5, 2017 hey all! I'm trying to put some noise on the internal faces of a shattered model with voronoi fracture, I promoted the group "inside" from primitive to point to use the mountain sop, but I'm getting noise everywhere...inside and outside...I'm also struggling to subdivide a little more the faces inside keeping a nice topology...does anybody have any idea on it? Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted December 5, 2017 Share Posted December 5, 2017 Hey Nicola, the voronoi fracture node have some good options for it. It doesn't create jagged edges between the inside and outside faces though There's also a tutorial from Simon Fiedler explaining a cool technique for achieving the interior detail with jagged edges. It's not 100% perfect but it works in a lot of scenarios.But nowadays you should totally use the boolean fracture techiques, it's way better than voronoi 1 Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted December 5, 2017 Author Share Posted December 5, 2017 thanks! boolean fracture techiques?? where?? Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted December 5, 2017 Share Posted December 5, 2017 this! You can get some incredibly cool internal detail with it Quote Link to comment Share on other sites More sharing options...
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