evanrudefx Posted December 5, 2017 Share Posted December 5, 2017 Hi, I have two different pyro sims which I want to affect each other. Is it possible to use a source volume to import one of my sims so that it can affect another pyro sim? I tried doing this, but I could not get it working. One of my sims is cached, so preferably I would want to import that cached sim into my next sim to influence it. Thanks, Evan. Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted December 5, 2017 Share Posted December 5, 2017 Hey evan, just threw together a quick setup - where I import the vel using a source volume from pyro sim v1 - into pyro sim v2 and if you play the sim youll see the velocity moving v2 into v1's path - simple and basic way I'm sure theirs perhaps more controllable/correct methods but this seems to work odforce_pyro_affect.hip Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 5, 2017 Author Share Posted December 5, 2017 I was able to do that too. The problem is velocity is going way too fast. The affected simulation seems to be affected faster than the other sim is actually going, see what I mean? Seems like its being affected by the other sim x 3. Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted December 5, 2017 Share Posted December 5, 2017 39 minutes ago, ejr32123 said: I was able to do that too. The problem is velocity is going way too fast. The affected simulation seems to be affected faster than the other sim is actually going, see what I mean? Seems like its being affected by the other sim x 3. Yeah I know exactly what you mean, I think that's to do with the velocity perhaps needing some more math to calculate it or something along those line to make it more accurate I usually just compensate by scaling the velocity until I'm content 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 6, 2017 Author Share Posted December 6, 2017 Any other ideas? Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted December 6, 2017 Share Posted December 6, 2017 I mean, the only thing you can do is use some field from one sim to affect the other. That's basically what you do with pyro in general. The here's a file with some different ways. Notice that most of them are independent, meaning you can interchange many of these settings pyro_affect_pyro_odf.hip 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) thanks : ) I think i needed to set velocity to "maximum" rather than add. Edited December 6, 2017 by ejr32123 Quote Link to comment Share on other sites More sharing options...
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