BludArtworks Posted December 5, 2017 Share Posted December 5, 2017 Hello ! I made an explosion and I try to make it loop with Timeshift and volume mix nodes, Sadly I feels its too limited as the fading between the two volumes are quite obvious. Is there a way to mix volumes with a VolumeVOP ? The idea is to add simple 3d noise as the volume fade in and out. Thanks a lots Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted December 6, 2017 Share Posted December 6, 2017 You could also try the 'make_loop' sop which is from the game shelf tools (can also dive inside and see what its doing!) Quote Link to comment Share on other sites More sharing options...
Nache Posted December 6, 2017 Share Posted December 6, 2017 Hi, Here's a little example on how you can approach this. Let me know if you need me to clarify something. Gab. volume_switch_01.hip Quote Link to comment Share on other sites More sharing options...
BludArtworks Posted December 6, 2017 Author Share Posted December 6, 2017 10 hours ago, chrisdunham95 said: You could also try the 'make_loop' sop which is from the game shelf tools (can also dive inside and see what its doing!) Oh boy I didnt know that tool, unfortunately that doesnt solve my noise problem but its looks really handy ! 3 hours ago, Nache said: Hi, Here's a little example on how you can approach this. Let me know if you need me to clarify something. Gab. volume_switch_01.hip Hello ! I dwelt into it and its really cool ! I tried to recreate it in volumevop to be sure I understood everything. Could the knoise use a ramp ? tried but I've no idea of what I'm doing for now. Thanks a lots volume_switch_02.hipnc Quote Link to comment Share on other sites More sharing options...
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