MAYA_ Posted December 10, 2017 Share Posted December 10, 2017 Hello, I am rendering some volumes with a provided camera and randomly, in the start/middle/end of my render, my volumes change quality for a couple of frames. This is a gradual change, as if the density changed. They fade back in after, the same way they faded out and go back to normal. When I render the same frame with a different camera, they seem to be fine, so I wondered if this is a bug with my camera possibly? It is made up of two cameras switching at a certain frame. The blurring happens right in the start, right before the cut and right in the end. The camera was given to me and has movement on it so I can't just chuck it and make a new one Any ideas what could cause this? Quote Link to comment Share on other sites More sharing options...
TheDude Posted December 13, 2017 Share Posted December 13, 2017 There are lots of variables here, so it's hard to speculate. Here's a few things to check. Alpha Consistency from different angles. Near / Far clipping plane on camera. Density consistency in the geo of the file you are using. Check in shader for unusual manipulation of the fields imported. Quote Link to comment Share on other sites More sharing options...
Skybar Posted December 13, 2017 Share Posted December 13, 2017 Have you scaled the camera? Is it camera motion blur caused by the camera-switching? Quote Link to comment Share on other sites More sharing options...
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