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How to create curves from particle fluid?


avak

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Hello,

I have a simple scene, by sourcing a sphere and particle fluid simulated from it's surface down.

 at the end I have particles_fluide simulated.

Now I want to group these points and using an ADD sop to make poly curves,..but how to make them grouped nicely so they don'nt be connected together randomly?

Thanks,

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Here's one way, I could get quite heavy though.

I checked "Add ID attribute" in the flipsolver node, connected a trail to the flip particles and chose how long I wanted the stream to be. Then I dropped down an add node, set it to group by attribute and set it to ID

5a2e21a10e498_Screenshot2017-12-1022_11_24.thumb.png.1b310c4acc5dc9094a58d60b51fca74a.png

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2 hours ago, Sean-R said:

Here's one way, I could get quite heavy though.

I checked "Add ID attribute" in the flipsolver node, connected a trail to the flip particles and chose how long I wanted the stream to be. Then I dropped down an add node, set it to group by attribute and set it to ID

5a2e21a10e498_Screenshot2017-12-1022_11_24.thumb.png.1b310c4acc5dc9094a58d60b51fca74a.png

Hi, That's a nice method, but the problem is it is recreating points instead of using simulated points and so it will lost the natural look of the fluid looking stream,

I am instead looking for a way to group our simulated points in a way we can then produce curves from them.

_ I am thinking this way but am not sure how to achieve or if it gives the look I am looking for, first by making a regular particle simulation and using the volume of previous fluid simulation to advect particle simulation.

but the ideal way could be grouping simulated points.

 have any idea?

 

 

 

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