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Vex Glass


pld

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Hi All,

I'm new to Houdini so this might sound an obvious thing...

anyway, I'm trying to apply a VEX Glass shader to a cube. The cube is inside a larger cube which is textured with a checkborad pattern. When I render the cube I get black regions which I can't get rid of. I'm not sure if it's something to do with my rendering settings or a problem with my scene. I've tried to change some rendering parameters but no joy :(

thanks for your help!

post-975-1127307829_thumb.jpg

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Thanks for your answers...I noticed the bubble effect on other geometry too such as isosurfaces or even spheres. How would I disable this?

21413[/snapback]

The FacetSOP (and EdgeCusp) will allow you to make sure edges are hard. Technically this makes the points along the edges unique (unshared).

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