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Hair and Fur - Not in the same spot


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Short problem and question;

I have an object which is covered in fur - I've set a 'randomized' length of each hair strand. 
I do not want to simulate this one, only it to follow the object.

Problem:
The fur is "randomizing" the length(and placement?) EACH frame it cooks. I do not want this behaviour, I want it to stay in its same spot throughout the movement. 

 

Any one know about this?

-Moose

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Sounds like you  use the guidegroom SOP on a deforming object, this will regenerate each frame with a new seed.

Groom on static rest and deform with the guidedeform SOP.

 

If it still doesn´t work... A .hip would help to solve the problem.

 

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16 hours ago, mawi said:

Sounds like you  use the guidegroom SOP on a deforming object, this will regenerate each frame with a new seed.

Groom on static rest and deform with the guidedeform SOP.

 

If it still doesn´t work... A .hip would help to solve the problem.

 

Aye, that was the issue, thanks a bunch! 
Lots to learn. :-)

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