willrmiller Posted January 7, 2018 Share Posted January 7, 2018 I'm new to Houdini (and offline rendering in general), and come from a photography background. I'm interested in using Houdini to make large renderings for print. I'd like to know how best to post-process rendered stills out of Houdini. I'm used to bringing a DNG from a camera into Lightroom or Photoshop and doing my color grading there. I tried saving EXRs and using Photoshop, but the editing options are extremely limited. Other applications like After Effects or Resolve are geared more toward grading video. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 7, 2018 Share Posted January 7, 2018 You can still use Lightroom if you wish. Dont see why not. I usually use Nuke but that's me, you can use AE as well for stills there is not a right program for it. Whatever you feel comfortable with. Quote Link to comment Share on other sites More sharing options...
willrmiller Posted January 7, 2018 Author Share Posted January 7, 2018 Lightroom won't open EXR files. What file format would be best to use? Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 7, 2018 Share Posted January 7, 2018 you could probably use .TIFF or .targa something along those lines. Quote Link to comment Share on other sites More sharing options...
jonp Posted February 3, 2018 Share Posted February 3, 2018 COPS? Quote Link to comment Share on other sites More sharing options...
slayyou Posted April 22, 2018 Share Posted April 22, 2018 Very late, but if your rendering out (multilayer?) exr's you will be able to access those in photoshop using exr.io, Natively photoshop doesn't know what to do with them. Now you mentioned that you editing options are limited this is likely because your are rendering out 32 bit images, when you open files like that in Photoshop your work space is automatically set to 32 bit in this mode your options are quite limited. What you need to do is complete your large scale color adjustments in 32 bit and then reduce your bit depth back to 16 or even 8 bits at which point you will regain access to all your usual options. Quote Link to comment Share on other sites More sharing options...
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