db.digital Posted January 9, 2018 Share Posted January 9, 2018 Hello! I'm doing R&D for a project that will involve and egg breaking, releasing the yolk/white. Right now I'm just trying to get the principles down. I am currently just testing fluid inside an egg (making sure it stays inside when it's supposed to and falls with the egg in gravity) and am having issues with the fluid disappearing or leaking from the egg. I am used to using rbd packed objects for destruction so I started out my workflow with the egg as an rbd packed object, but saw some examples on here that suggested using an rbd fractured object so I have tried that as well. When I use the egg as a packed object, the fluid seems to just slowly disappear over time, and when I use a rbd fractured object the fluid sticks to the eggshell on the second frame and then flies out. I know the eggshell is thin geo for being a collision object (it is accurate to a chicken egg), but even when I thickened the geo I still had fluid disappearing. Any advice regarding using fluid inside rbd objects would be appreciated! egg.zip Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted January 9, 2018 Share Posted January 9, 2018 are you looking in particular to explore the options of RBD and flip interacting? I guess my question is why do it in the same sim? simulate the egg breaking, and then afterwards use that sim to drive your flip? Quote Link to comment Share on other sites More sharing options...
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