Popular Post j00ey Posted January 9, 2018 Popular Post Share Posted January 9, 2018 (edited) In case it's useful to anyone, here's an asset I made a little while ago and finally got round to documenting. It takes one or m ore curves and generates 3 levels of braided curves - first level coiled around the input, second coiled around the first and the third around the second. Additionally it can make a final level of 'hairs'. It supports animated inputs, and will transfer velocity onto the output but in many cases it's probably better to use a timeshift to generate the rope on 1 frame and use a point deform or similar. This also avoids texture jumping problems if using the supplied 'pattern' colour method. There's a fairly comprehensive help card with it and below is a demo video. If anyone finds bugs or problems, please let me know and I'll try and fix them when I have time... I'd be very interested to see anything anyone makes with it... TB__RopeMaker_1_0.hda Edited January 9, 2018 by j00ey 4 6 Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted January 9, 2018 Share Posted January 9, 2018 Thank you very much for sharing. Gonna dig into this for sure Quote Link to comment Share on other sites More sharing options...
j00ey Posted January 9, 2018 Author Share Posted January 9, 2018 Let me know if there's anything that doesn't work as it should.. Quote Link to comment Share on other sites More sharing options...
ZengRobin Posted July 13, 2018 Share Posted July 13, 2018 thank you for sharing. Quote Link to comment Share on other sites More sharing options...
jordibares Posted July 18, 2018 Share Posted July 18, 2018 Very Generous of you, thanks so much for sharing. Quote Link to comment Share on other sites More sharing options...
j00ey Posted July 19, 2018 Author Share Posted July 19, 2018 No problem - I hope it's useful Quote Link to comment Share on other sites More sharing options...
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