Jump to content

Storing points in an array over time in wrangle


Recommended Posts

hi everybody,

it's my first question here and i'm all out of noobish solutions. I'm trying to recreate this (see attached) using vex only, as an excercise.

Now i managed to create the circles, and i want to select random points from where i can influence the radius of the neighbours. In order to do so I created an array of all the points, created an attribute that stores the ptnum of a random one and refreshes every 30 frames. The problem is now i want to store these values in a new array over time, but the append function only refreshes the current number.

Is there a way to append a new value to an array every "x" frames?

Hope I explained my situation clearly enough, and thanks to anyone who wastes a little bit of his/her time answering :)


Screen Shot 2018-01-10 at 11.01.12.png


Link to comment
Share on other sites

I've put a couple of examples of how to do this in the attached file. First way is using a solver SOP - that way is literally appending values to an array every n frames. The other method isn't technically appending values, it's just generating an array that gets longer every n frames. The advantage of doing it like that is that you can scrub the time line without having to cook the whole frame range.


Link to comment
Share on other sites

  • 4 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...