jonidunno Posted February 3, 2018 Share Posted February 3, 2018 I wondering if this is even possible? I'm animating points through a solver and then turning them into vdb's. I want to apply a random color on each particle. Everything seams to work until I convert to polygons. I tried to apply an attribute transfer after the convert but as you can see in the attached image the scale is off? If anyone can provide further assistance... It would be greatly appreciated! (I also attached a reduced file since I cannot send the actual scene) Thanks, vdb_HelpMe.01.hip Quote Link to comment Share on other sites More sharing options...
Sean-R Posted February 3, 2018 Share Posted February 3, 2018 I can't look at your file, but you can plug the original geometry (with colour) into the second input of the convertvdb node then check "Transfer Surface Attributes". Hope this helps! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.