leroyjenkins3000 Posted February 3, 2018 Share Posted February 3, 2018 New Houdini Noob here again, question about changing framerate for Alembic output to C4D. Was successfully able to render to disk an .abc sequence, which according to the C4D Alembic dialog box imports at 24fps. There's an option to change this frame rate in the C4D import, but going frame by frame shows it just repeats frames in the typical pulldown pattern for 60fps, for example. Is there a way to change the framerate output of the fluid sim in Houdini? Either that or perhaps a Time scale property in the fluid sim node that lets the simulation run at half speed without changing its physics? Quote Link to comment Share on other sites More sharing options...
avizzle Posted February 4, 2018 Share Posted February 4, 2018 Houdini noob myself, so take this with a grain of salt - but there is a "Timescale" parameter on the flip solver that can be changed according to your needs (seems to work as I'd expect, as I've been messing with it lately). There is also a "Time Warp" sop although I don't expect that would work well with a fluid mesh. Hope that helps! Quote Link to comment Share on other sites More sharing options...
leroyjenkins3000 Posted February 5, 2018 Author Share Posted February 5, 2018 7 hours ago, avizzle said: Houdini noob myself, so take this with a grain of salt - but there is a "Timescale" parameter on the flip solver that can be changed according to your needs (seems to work as I'd expect, as I've been messing with it lately). There is also a "Time Warp" sop although I don't expect that would work well with a fluid mesh. Hope that helps! Lifesaver, mate, that was exactly what I was looking for. Thanks!! Quote Link to comment Share on other sites More sharing options...
caskal Posted April 24, 2018 Share Posted April 24, 2018 Hey leroy, This tutorial might come in handy Cheers! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.