nicoladanese Posted February 7, 2018 Share Posted February 7, 2018 Hey! I'm doing a pyro sim and I need to set some objects on fire, I'd like to recreate a sort of propagation effect where an object is set on fire on a specific point and then the fire run across the surface. I found some example where some people suggest to go for the "real" solution, set a volume with density and low temperature on the entire object and inject some heat and let it go. that's nice but I'm looking for a more art directable approach, because I'll have to be very specific on when some part of the object will be on fire or not...any idea on how to approach it? thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted February 7, 2018 Share Posted February 7, 2018 I would think you would want to paint/animate fuel. Check out the link in my signature and search the page for fuel. There are a few examples. Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted February 8, 2018 Author Share Posted February 8, 2018 great resources there! cheers! Quote Link to comment Share on other sites More sharing options...
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