Jump to content

Creating fibrous language with attractor points

Recommended Posts

Ha, I'd carefully balanced the emitters and forces to keep it 2d. 


On the emitters, set the variance to have some random y and z, that'll push it into 3d. Same goes for pushing the axis force spheres along z, they'll start to push particles off the 2d plane. 


  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...