art3mis Posted February 17, 2018 Share Posted February 17, 2018 (edited) Ok so LOTs of tutorials that use the animation editor to achieve specific effects, but have yet to find a very basic walk thru of using the animation editor. There is this on advanced keyframes https://www.sidefx.com/tutorials/keyframe-functions-extrapolations-and-box-handles/ and this 5 year old Ari Danesh tuorial https://www.sidefx.com/tutorials/lesson-4-keyframe-animation/ Is there nothing more recent that covers simply creating circular motion in the editor with keyframes? Edited February 17, 2018 by art3mis Quote Link to comment Share on other sites More sharing options...
stickman Posted February 18, 2018 Share Posted February 18, 2018 Jeff just held a webinar on collisions, and covered some interesting editor options... like normalizing y-height of the curves etc. But yeah... could use a decent overview. Quote Link to comment Share on other sites More sharing options...
duebergang Posted March 27, 2018 Share Posted March 27, 2018 I'd have to agree that it's not the most intuitive to get into, coming from C4D/AE. The other day I was left scratching my head with some basic animation stuff, using motion trails especially. Do people use these successfully? I love the idea of adjusting animations in the viewport. This is a side rant but semi-related. I coudn't figure out why my curves wouldn't display as anything besides linear in the animation editor - turns out there is a hotkey (w) that changes the display of them from linear to curve. It's called 'Toggle Minimum Detail' in the Hotkey list and is enabled by default. As a newbie there is literally no way to realise that from the gui itself, had to ask on discord. Even if I thought to trawl through the animation pane specific hotkey list (which was support's response to my rfe, sadly enough), I wouldn't realise that is related to my curves from the name of the hotkey alone. Maybe a more obvious name for that one like 'Display Keyframes as Linear', or something? (and off by default for goodness sake). I just thought there was no way to adjust the curves in the animation editor I do hope Sidefx continues to invest in UX/UI because as a relatively new user I really appreciate the efforts that have come in useability with 16 and 16.5 Quote Link to comment Share on other sites More sharing options...
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