Mark01 Posted March 16, 2018 Share Posted March 16, 2018 Hi Everyone! I have an issue with a flip fluid sim not colliding with any objects. I have made the objects static objects, and the settings I have on this collision object are working perfectly fine in another scene with a different fluid sim - which might indicate in may be to do with the fluid? Are there any settings in the fluid that could prevent it from colliding? Let me know if you need more info. Thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 16, 2018 Share Posted March 16, 2018 Yes, particle separation. You sim resolution may be too sparse. Lower particle separation, or tighten up the bounding box surrounding the fluid sim. Under Guides for the FluidObject turn on the collision check mark. Then you can see in the viewport what the solver is actually receiving as the collision mesh. More than likely it is full of holes that your fluid is leaking through. Quote Link to comment Share on other sites More sharing options...
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