thejamesporter Posted March 29, 2018 Share Posted March 29, 2018 Hey guys. Would love some opinions. I want to destruct a tube-like object. Rather than blowing it to smithereens like everyone else does on the internets, I'd prefer to have the geo bend/cave in on itself before breaking apart. I was thinking of dividing the tube into 6-8 sections, making an 'outer' constraint between those sections and then fracturing each section and making in 'inner' constraint network. The outer constraint network break apart/aim towards each-other/central point and as they're small pieces, it would assume some kinda bending look. Eventually, I'd activate the 'inner' constraint network which would break apart. Are there any examples of such a thing? Has anyone done something like this? Any tips? Thoughts etc. etc. would be welcome! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 29, 2018 Share Posted March 29, 2018 (edited) You might want to consider BlendShape. Take your existing tube and sculpt some dents on it. At the correct time cross fade from the non-dented tube to the sculpted tube using a BlendShape. Or search on dent. qiita_curve_follow.zip Edited March 29, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 29, 2018 Share Posted March 29, 2018 Hey James, check this out, this technique might be good as well: Quote Link to comment Share on other sites More sharing options...
thejamesporter Posted April 1, 2018 Author Share Posted April 1, 2018 Thanks guys, I like the idea of blend shapes more, to be honest. Am I able to 'swap' out the normal tube for the dented (assuming 'fractured' tube) in dops? Quote Link to comment Share on other sites More sharing options...
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