osmanertasdiken Posted April 5, 2018 Share Posted April 5, 2018 (edited) Hi everyone, I`m currently working on my 2nd year university project. I have 3 buildings exploding together somehow i managed to get that bit in slow motion by using timewarp right after the dop network. (Don`t think if that was the right way anyways). However the same method is not working with pyro explosion sim. I have the sim ready but i need to make it 4 times slower than it is. I`ve been struggling for a while so really appreciate some suggestions. Thanks. Edited April 5, 2018 by osmanertasdiken Quote Link to comment Share on other sites More sharing options...
Atom Posted April 5, 2018 Share Posted April 5, 2018 (edited) If you don't have vel volumes, you need to re-simulate your pyro and include the vel volumes. Then you can use the qLib example file to re-time the pyro. The example file uses the velocity inside the vel volumes to re-time the simulation. Edited April 5, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
osmanertasdiken Posted April 5, 2018 Author Share Posted April 5, 2018 1 hour ago, Atom said: If you don't have vel volumes, you need to re-simulate your pyro and include the vel volumes. Then you can use the qLib example file to re-time the pyro. The example file uses the velocity inside the vel volumes to re-time the simulation. I just want to mention that i was checking some of your tutorials today as well :) That was all i needed sir. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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