saca Posted April 6, 2018 Share Posted April 6, 2018 hi, i try to make tears. tube of tears , and face surface. both geometries are animated and tear is changed into different toporogy each frames. i want to delete the intersections of tears into face surface. boolaen sop, error and crash. please tell me, tips for abort errors. thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 6, 2018 Share Posted April 6, 2018 (edited) works for me...here's a simple sample..mine flows up so it's easier to see the inside being Booliened. Just scrub timeline... (don't get too close...it's been known to facehug) vu_BoolienEgg.hipnc Edited April 6, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
saca Posted April 6, 2018 Author Share Posted April 6, 2018 thanks, very nice. sorry, I has forgot important things. my project using 3dsmax, export tears and face with alembic from 3dsmax, and houdini import their. alembic -> convert to poly -> Booelan it's bring crash. Comvert vdb from polygon -> vdb combine this way work well, but un-sharp details. i want to use polygon surfece. thanks Quote Link to comment Share on other sites More sharing options...
Andrea Posted April 6, 2018 Share Posted April 6, 2018 Hi, try give a look if the polygon winding of your imported geometry is correct. Sometimes when you import geometry from 3ds max (especially with old versions) it isn't correct and gives troubles using the boolean sop. Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 7, 2018 Share Posted April 7, 2018 Blobmesh from Max -> alembic Teapot from Max -> obj Boolean in Houdini, works fine for me. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 7, 2018 Share Posted April 7, 2018 On 06/04/2018 at 9:39 AM, saca said: thanks, very nice. sorry, I has forgot important things. my project using 3dsmax, export tears and face with alembic from 3dsmax, and houdini import their. alembic -> convert to poly -> Booelan it's bring crash. Comvert vdb from polygon -> vdb combine this way work well, but un-sharp details. i want to use polygon surfece. thanks Hello, How have you setup your Alembic node ? Make sure you have Unpack Alembic Delayed Load Primitive. Then usually you are left with polysoup, so use a convert to go from polysoup to polygons. Then try the boolean operation. Hope this helps Quote Link to comment Share on other sites More sharing options...
saca Posted April 9, 2018 Author Share Posted April 9, 2018 thanks, using "Unpack Alembic Delayed Load Primitive" option, it works fine. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 9, 2018 Share Posted April 9, 2018 35 minutes ago, saca said: thanks, using "Unpack Alembic Delayed Load Primitive" option, it works fine. You’re welcome :-) Quote Link to comment Share on other sites More sharing options...
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