Andrei_S Posted November 16, 2005 Share Posted November 16, 2005 How can i decrease speed of my particles without change all form? I liked how they moving but i need lower speed. speed.zip Quote Link to comment Share on other sites More sharing options...
lisux Posted November 16, 2005 Share Posted November 16, 2005 How can i decrease speed of my particles without change all form?I liked how they moving but i need lower speed. 22620[/snapback] Have you tried the Velocity POP, with something like this in the velocity fields: $VX*.3, $VY*.3, $VZ*.3 Maybe this helps. Quote Link to comment Share on other sites More sharing options...
Andrei_S Posted November 16, 2005 Author Share Posted November 16, 2005 I made this system in sop and i want change my speed in sop level. I dont use pop operator in my scene. In pop lever i can use speed limit and everything will be OK. Quote Link to comment Share on other sites More sharing options...
old school Posted November 16, 2005 Share Posted November 16, 2005 Yeah this is tough because the point count is changing from frame to frame. If you want to speed up the sim, then all you need to do is cache the sim to disk, read back in with file then use a Cache SOP with an expression in the index to speed up the fetch. Still may have some issues with additional points. Best way is to cache your Particle simulation to disk but at the frame rate you want by dumping at sub-frame intervals then adjust the velocity vectors to get correct motion blur with a Point SOP and multipying in to the velocity vectors by the ratio of the slow-down. Just make sure that you don't have any $F integers in your sim. Should be $T anyhow or at least $FF. DOPs has a great feature using simulation time and using $SF in a dop network plus the ability to scale timie at the top. Unfortunately this feature is not in POPs. Quote Link to comment Share on other sites More sharing options...
old school Posted November 16, 2005 Share Posted November 16, 2005 Doh. I see you are not using POPs. Cacheing to disk should still work. Another way to slow down the sim is to globally change Houdini's playback rate. Unfortunately if you have $FF in your SOPs, then you will have to adjust for the speed change factor. Quote Link to comment Share on other sites More sharing options...
Lukich Posted November 16, 2005 Share Posted November 16, 2005 Yeah, I thinkn you simply need to increase the frame rate of your scene - I set it to 60 and the particles slowed down considerably. Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted November 16, 2005 Share Posted November 16, 2005 CHOPS rules the world http://cgtalk.ru/forum/attachment.php?atta...29&d=1132137646 Quote Link to comment Share on other sites More sharing options...
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