sirogi Posted October 19, 2002 Share Posted October 19, 2002 ...that Maya is a neverending source of fun attribute names and error messages? like this one: "Error: line 1: connect attribute not allowed; no destination address specified, but destination thinks indexMatters" or even check the pic for a cool attrib name! Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 19, 2002 Share Posted October 19, 2002 HAAAHAAAHAAAA. Haaha. ha. h.. How did you do that? Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 19, 2002 Author Share Posted October 19, 2002 I didn't do anything besides a screen capture...the rest is courtesy of those folks at A/W! Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 20, 2002 Share Posted October 20, 2002 hey thats really really interesting, how can i re-create this in Maya 4.5?? Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 20, 2002 Author Share Posted October 20, 2002 well...this screenshot was taken in Maya 4.0.something... but check and see if it's still there in 4.5: pop down any material, and look at its shading group in the connection editor (you also probably should "show>non-keyable/hidden/outputs" to get the attrib....) Quote Link to comment Share on other sites More sharing options...
Renderman_XSI Posted October 21, 2002 Share Posted October 21, 2002 Im not suprise, Maya is full of undocumented features. Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 21, 2002 Author Share Posted October 21, 2002 I'm ready to bet they outnumber the documented ones!! Quote Link to comment Share on other sites More sharing options...
MG Posted October 21, 2002 Share Posted October 21, 2002 Maya's "Connection Editor": one of Alias|Wavefront's PRISMS/Houdini-wannabe implementations Quote Link to comment Share on other sites More sharing options...
michael Posted October 21, 2002 Share Posted October 21, 2002 found these in 4.5 Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 21, 2002 Author Share Posted October 21, 2002 actually, the is historically interesting is...well..interesting! because I think that's what determines the recook of nodes in the hypergraph.... (just an educated guess....) it is fun if taken out of context! aaannd...as for what's been said for the connection editor, well, it would be nice if houdini had it!! (I'm talking pre-v5) I know there are PLENTY of ways to do it in houdini, but it would be an additional interface upgrade that would ease people into "it"...( if I recall, someone Already did it in tck/tk) oh well....now that we have drag and drop in 5.x it's not an issue anymore ! IMHO, I think the real maya's desperate attempt for proceduralism is the hypergraph.....well....oh it's procedural allright ...but it's definitely NOT designed to be used by humans! Quote Link to comment Share on other sites More sharing options...
MG Posted October 21, 2002 Share Posted October 21, 2002 actually, the is historically interesting is...well..interesting!because I think that's what determines the recook of nodes in the hypergraph.... (just an educated guess....) it is fun if taken out of context! aaannd...as for what's been said for the connection editor, well, it would be nice if houdini had it!! (I'm talking pre-v5) I know there are PLENTY of ways to do it in houdini, but it would be an additional interface upgrade that would ease people into "it"...( if I recall, someone Already did it in tck/tk) oh well....now that we have drag and drop in 5.x it's not an issue anymore ! IMHO, I think the real maya's desperate attempt for proceduralism is the hypergraph.....well....oh it's procedural allright ...but it's definitely NOT designed to be used by humans! What the hell are you talking about? Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 21, 2002 Author Share Posted October 21, 2002 actually, the is historically interesting is...well..interesting! I meant to explain the role of the attribute called "isHistoricallyInteresting" in maya...that was highlighted in arctor's post.... then I just said that a connection editor would have been handy in previous versions of houdini.... and then proceeded to bash the hypergraph in maya... sorry for the confusion, I always assume everybody uses maya too Quote Link to comment Share on other sites More sharing options...
MG Posted October 23, 2002 Share Posted October 23, 2002 sorry for the confusion, I always assume everybody uses maya too Maya = bleh Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 23, 2002 Share Posted October 23, 2002 Maya is not the only program giving funny messages Quote Link to comment Share on other sites More sharing options...
MG Posted October 23, 2002 Share Posted October 23, 2002 ^^^ Me Quote Link to comment Share on other sites More sharing options...
mike Posted October 24, 2002 Share Posted October 24, 2002 maybe we miss some really importend "feature" with this "bogus" (which sounds more like the name of dog ) Quote Link to comment Share on other sites More sharing options...
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