lisux Posted February 10, 2006 Share Posted February 10, 2006 Hi all. I have some doubts about what is the best way to go when i want to texture a model and in the other hand animate it, then fuse both. For example the modeler finish the work, Then a one can texture and shade it and other guy can begin the rigging. Both begins from the same OTL, that contains the model, but they get two different modified OTLs, and the final OTL must have the rig and the coordinate texture and shaders. How can i fuse both OTLs, what is the best way to go in this situation? Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted February 10, 2006 Share Posted February 10, 2006 I'm not sure there's necessarily one "best" way. One way, I can see this working package it up as a ModelTextured HDA which the rigger uses. In the the ModelTextured HDA, the texture artist adds their own texture work on top of a Model HDA. But really, you don't need to think that far ahead. The rigger can simply update their network with whatever new HDA when needed. Quote Link to comment Share on other sites More sharing options...
michael Posted February 10, 2006 Share Posted February 10, 2006 here's one way... once something is modeled > pop it into an HDA, call it model_v001.otl the texture/shading person loads this into their session and begins work the rigger also loads this into their session and begins work the texture guy finishes and saves out a NEW HDA called textured_v001.otl the rigger can then swap out the version of model_v001.otl that he/she is using for the textured_v001.otl...and then finally the rigger saves out rig_v001.otl that /contains/ textured_v001.otl so you have HDA's that represent the different stages of the pipeline... Quote Link to comment Share on other sites More sharing options...
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