Blackshadow Posted April 22, 2018 Share Posted April 22, 2018 Hi, I have a scene with some effects and i would try to render it. The problem is that every frame each frame spend hours to be rendered. How can i set render settings to speed up rendering process? Quote Link to comment Share on other sites More sharing options...
davpe Posted April 23, 2018 Share Posted April 23, 2018 hi, this is such a broad topic that it cannot be answered just like this. post a scene, post some renders, ask specific questions. Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 24, 2018 Author Share Posted April 24, 2018 Ok I'll try. Rerendering a single frame will take almost a day, but i'll try. Thanks Quote Link to comment Share on other sites More sharing options...
davpe Posted April 24, 2018 Share Posted April 24, 2018 you can render low quality, just to demonstrate what you've got Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 25, 2018 Author Share Posted April 25, 2018 I will have to do 2 render separated. One with sphere, bolts and ground deformation, and another render with sparks. 387sparks.tif 387total.tif Quote Link to comment Share on other sites More sharing options...
davpe Posted April 25, 2018 Share Posted April 25, 2018 looking at the pics I can only tell u there must be something terribly wrong in your scene or render settings as something like that should render in a minute or so. what are your render settings and what materials are u using? is it still slow when you render just a plain grey shader? what kind of lights do you have in your scene? Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 25, 2018 Author Share Posted April 25, 2018 Materials are very simple. There is a custom texture on the sphere, i assigned a slightly reflective gray material to the ground and deformations of the ground have a black material. Bolts have a colored light assigned. For the scene i would like to simulate a street with two rows of street lamps on the sides. It's my first try to render with houdini, so i dont know how to manage the settings. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 25, 2018 Share Posted April 25, 2018 What kind of hardware are you using? Like what processor model and how much memory? If you can share the scene file it would make this a lot quicker and easier. Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 25, 2018 Author Share Posted April 25, 2018 (edited) Processor: intel i7 4770 3.4GHz Ram: Corsair dominator platinum 16Gb DDR3 1866MHz Sorry but i prefer not to share the scene file; i can share an image with the position of the lights, object and fx, but not today because i need to reinstall houdini. Edited April 25, 2018 by Blackshadow Quote Link to comment Share on other sites More sharing options...
toadstorm Posted April 25, 2018 Share Posted April 25, 2018 Positioning of your objects isn't very important or useful for diagnostics; it's the settings on your mantra ROP and your lights and materials (and possibly object containers) that are causing the problem. This is why people are asking for the HIP. Maybe you could clear any confidential information from the scene before uploading? Otherwise I suggest reading the manual: http://www.sidefx.com/docs/houdini/render/noise.html Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 26, 2018 Author Share Posted April 26, 2018 (edited) This is the positioning. How you can see, there is many lights: 14 fix lights and olso every generated bolt is a source of lights. Edited April 30, 2018 by Blackshadow Quote Link to comment Share on other sites More sharing options...
Blackshadow Posted April 30, 2018 Author Share Posted April 30, 2018 (edited) Mantra 1 is for the schene, mantra 2 is only for the sparks. I think i stay low, but render time is so long... Edited April 30, 2018 by Blackshadow Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 30, 2018 Share Posted April 30, 2018 Don't use a noise level of zero. The default value is pretty good for most renders. Beyond that it's still hard to tell without looking at the scene file. What does the limits tab look like? Quote Link to comment Share on other sites More sharing options...
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