Emspartan Posted April 25, 2018 Share Posted April 25, 2018 Hi can someone help me, every time I create a POP collision detect and then I create a pop replicate to create more particles from the collision, it works perfectly, the problem is when I create a static Object for the particles to bounce on the geometry the pop colllision detect and behaviour stop behaving and I dont know what to do to make it work, does someone have a solution? Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 25, 2018 Share Posted April 25, 2018 (edited) Hi, Maybe it’s the setup of your collider : use volume when you work with particles. I am also wondering if it is necessary to use static solver and static object to get bounces : maybe you can use the POP Collision behavior ? Not sure... By the way, Jeff Wagner speaks about that in the first 20 minutes of this video : Hope this helps Edited April 25, 2018 by StepbyStepVFX Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted April 25, 2018 Share Posted April 25, 2018 its a lot easier to debug what is going on if you attach a example file where the problem occours Quote Link to comment Share on other sites More sharing options...
Emspartan Posted April 25, 2018 Author Share Posted April 25, 2018 StepbyStepVFX Thanks a lot that video helps !! Quote Link to comment Share on other sites More sharing options...
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