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Masters Of Fireplaces...


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The quickest way would be using metaballs, a convert meta, a peak sop and an x-ray shader.

You would prolly get a more realistic result if you created some kind of Volumetric shader in VOPS, but it might not be woth the added render times. A little post work with an x-ray shader render can go a long way.

I would stay away from sprites for a realistic fire effect.

let me know what you're doing.

-A

Hi, Andrew

Great to see you among the odforce community!

About a month ago I sent you an email that you never replied. So maybe I will be lucky here? Here's the reproduction of the e-mail:

Dear Andrew,

About a year ago I got across your site and notes devoted to flame. I really enjoyed the results of your research and the ana.lysis and was dreaming to do something similar to it one day. Unfortunately this has never happened

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figure.. tomorrow... big Brainstorming in the company.. about techniques... softwares (luckly Houdini at least for simulation)... and people involved in such topic I started looking alone months ago .... and Andrew's notes have been (still are) my main best result I ever got from my long work on this issue....

I'll post my latest result next days if you're interested... and yeah .. I also bugged Andrew again to get some more help but i guess he's been really buzy since long time.. cause first reply i got from him.. was really kind and ready to help...

cheers.

p.s. masters of fireplace.... i seriously also need help from masters of smokes and dusts... i'm in serious troubles finding a way to get such effects :(

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hi, not sure this help or not.

This quick n dirty fireball shader i've created awhile ago. Since u r not looking for photoreal fire.Feel free to modify. Is a Xray shader have to 2 colors, inner and outer color blend with some procedural noise.

Here is an attached image.

post-1266-1164993317_thumb.jpg

Here is the hipnc file. (sorry for the messy vopnet) i'll find some time to clean it up. sorry.

fire.hipnc

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  • 5 months later...
Hello,

I want to make a fire-effect with Houdini...

Would it be possible to post a hip file to see how you did it ?

thanks,

bern

I did it with other PC and I can't remember where the file is.

But what I did is use a real fire footage in a VEX layered and applied it to sprites with a really simple motion.

I captured the footage from the artbeats examples using camtasia :)

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