ForeverMovement Posted May 23, 2018 Share Posted May 23, 2018 Heyo, I'm starting on a new project and I ran into a problem that I can't play my way out of to figure it out. I'm looking for an effect like this Sand tires throw a bunch of sand and trying to get that result has been a challenge. Any ideas? I have been using a simple setup of particles emitted from a ground plane after impact with the ground but that won't give me the repeating trails all the way back. Instead it's a rather sad thing of a few particles flying off incorrectly Any help would be great, thanks. Quote Link to comment Share on other sites More sharing options...
Yon Posted May 23, 2018 Share Posted May 23, 2018 (edited) If your emitter is fast enough you would get that naturally with low substeps, or just put a pulse wave chop (motion fx) on the impulse activation. Or a modulus expression Edited May 23, 2018 by Yon Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 23, 2018 Share Posted May 23, 2018 (edited) I'm just a noob having a go...so don't take this as a solution... vu_emitpts.hipnc Edited May 23, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 23, 2018 Share Posted May 23, 2018 (edited) don't think i'm going about this the right way tho... vu_emitpts_v2.hipnc Edited May 23, 2018 by Noobini 2 Quote Link to comment Share on other sites More sharing options...
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