osmanertasdiken Posted May 28, 2018 Share Posted May 28, 2018 I'm trying to create a shader for my honey sim, as normally i would expect the thicker area to be darker color but because i'm transferring the particles into Vdb there is no information inside the mesh and it looks to bright. Anyone knows how can i fix that? Quote Link to comment Share on other sites More sharing options...
Tanto Posted May 29, 2018 Share Posted May 29, 2018 You could create a density vdb from your particles or mesh, using VDB from particles or VDB from polygons. Quote Link to comment Share on other sites More sharing options...
Atom Posted May 29, 2018 Share Posted May 29, 2018 Couldn't you use Fresnel to mix between two similar shaders. Make one darker. Quote Link to comment Share on other sites More sharing options...
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