christianl013 Posted June 5, 2018 Share Posted June 5, 2018 hey guys, I am pretty new to Houdini and am trying to achieve a specific effect. Here is a link to a video reference of what I am trying to do: At about the 1:53 mark is a good reference of what I am trying to achieve in terms of the animation. It's kind of like a liquid metal growth that I need to turn into solid metal over time, like a mesh that turns solid. So, my question to the great Houdini minds out there is this, how would I go about achieving this with Houdini? I know the answer may not be a quick one but even if I was pointed in the right direction it would be a great help. Thanks! Cheers, Christian Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted June 5, 2018 Share Posted June 5, 2018 Hey Christian, this is very interesting. Idk what is the best waqy to proceed but the entagma snow flake tutorial can be a starting point: _ Alvaro Quote Link to comment Share on other sites More sharing options...
christianl013 Posted June 6, 2018 Author Share Posted June 6, 2018 Thanks, that was a great idea, I seem to have gotten somewhere with this. I now have thousands of these on a geo via copy to points but I need to get it into max. I packed them using a pack node before copy to points and then exported to alembic. When I imported the abc into Max my RAM went through the roof and Max pretty much locked up; so clearly I did something wrong there. I tried reducing the poly count as best I could but I think I am missing the general workflow here. Have you done this before? Can you clue me in on how this usually is done if I need it to go to another 3d application like Maya or Max? Thanks! Cheers, Christian Quote Link to comment Share on other sites More sharing options...
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