Jump to content

liquid metal effect


christianl013

Recommended Posts

hey guys, I am pretty new to Houdini and am trying to achieve a specific effect. Here is a link to a video reference of what I am trying to do: 

At about the 1:53 mark is a good reference of what I am trying to achieve in terms of the animation. It's kind of like a liquid metal growth that I need to turn into solid metal over time, like a mesh that turns solid.

So, my question to the great Houdini minds out there is this, how would I go about achieving this with Houdini? I know the answer may not be a quick one but even if I was pointed in the right direction it would be a great help. 

Thanks!

Cheers, Christian

Link to comment
Share on other sites

Thanks, that was a great idea, I seem to have gotten somewhere with this. I now have thousands of these on a geo via copy to points but I need to get it into max. I packed them using a pack node before copy to points and then exported to alembic. When I imported the abc into Max my RAM went through the roof and Max pretty much locked up; so clearly I did something wrong there. I tried reducing the poly count as best I could but I think I am missing the general workflow here. Have you done this before? Can you clue me in on how this usually is done if I need it to go to another 3d application like Maya or Max? 

Thanks!

 

Cheers, Christian

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...