Jump to content

Wood Destruction - Cone Twist


gfern93

Recommended Posts

ezgif.com-optimize.gif.1b974d70c3df300d61950cabae65e236.gif

 

Hello odforce!

So I'm having my first go with the cone twist constraints to simulate wood breaking, I researched around and it seems they are the best way to achieve the "bend before break" effect seen in wood. So I've got a pretty decent setup so far, the planks are connected w/the cone twist constraint, the posts have a regular glue, and there's an overall glue to keep everything together. The only issue is this Y-axis bendiness the planks seem to have as if they're sushi mattes! (The one that falls closest to camera is the most obvious) I've tried adjusting Max Up, Out and Twist, but can't seem to find a balance between the planks not responding to the force of the ball, or bending all over. I'd appreciate any tips to help keep the planks stiff while still bending from the force, or just in general to help improve this sim! Thanks in advance for reading.

Link to comment
Share on other sites

5 hours ago, ThomasPara said:

Adjusting the rotational stiffness on the rbd object can help. You can also increase the substeps on the conetwist constraint.

 

On 6/7/2018 at 9:56 AM, tamagochy said:

you should play with angle and force thresholds, and mass of the stone and wood.

 

 

Thanks guys I'm going to try these out!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...