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Avoiding jitter when using BVH mocap data


art3mis

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Hi

Spent a few hours trying to apply BVH mocap data (from Truebones) to a rigged mesh inside DAZ Studio.

Results have been unacceptable. Too much jitter and erratic motion.

Are there any tricks or tips when using BVH data with prerigged meshes?

Edited by art3mis
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