Barakooda Posted June 18, 2018 Share Posted June 18, 2018 Given geometry - I need to scatter points only on the surface. the problem is - there is geometry also inside the geometry. How can I get only the surface ? how would you delete inner surface inside a surface ? so far tried to convert to volumetric. I can also try and create new surface space from many camera projections. any other tricks ? thanks added free gun from turbo-squid with inside geometry in it. thanks gun.obj Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 18, 2018 Share Posted June 18, 2018 (edited) just add a Boolean, by default, it should remove self-intersection. Note your clip (and bullet inside) is NOT self intersecting....so they remain. EDIT: seems like the hammer's gone missing...not perfect... Edited June 18, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
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