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Delete geomtery inside geomtery.

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Given geometry -
I need to scatter points only on the surface.
the problem is - there is geometry also inside the geometry.

How can I get only the surface ?
how would you delete inner surface inside a surface ?

so far
tried to convert to volumetric.
I can also try and create new surface space
from many camera projections.

any other tricks ?

added free gun from turbo-squid with inside geometry in it.




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just add a Boolean, by default, it should remove self-intersection.

Note your clip (and bullet inside) is NOT self intersecting....so they remain.

EDIT: seems like the hammer's gone missing...not perfect...

Edited by Noobini

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