Benyee Posted June 22, 2018 Share Posted June 22, 2018 (edited) Hi,does anybody know the problem and have solution,thanks in advanced. i create a very simple scene with a flat tank and a rigid body ball,the ball is falling into water,when set "Creation Frame" of ball to 1(the same as flattank's),the simulation is ok; but,when set it to other frame,say 10,flip will explode when ball touches... rbd_flip_collision_problem.hip Edited June 22, 2018 by Benyee Quote Link to comment Share on other sites More sharing options...
fencer Posted June 22, 2018 Share Posted June 22, 2018 Try to use packed geometry with animated status instead of. rbd_flip_collision_problem_v02.hip Quote Link to comment Share on other sites More sharing options...
Benyee Posted June 22, 2018 Author Share Posted June 22, 2018 (edited) first,thank you very much,fencer,in some situation you method is nice, in my example file,for some reson i just want ball created at some specific frame, before that frame there no ball DOP data in sim, not controlling the active/inactive states, in other words,there still the problem in this file rbd_flip_collision_problem_v02_a.hip Edited June 22, 2018 by Benyee Quote Link to comment Share on other sites More sharing options...
fencer Posted June 22, 2018 Share Posted June 22, 2018 I'm afraid to ask but what the purpose of this? Quote Link to comment Share on other sites More sharing options...
rafzdv Posted August 20, 2018 Share Posted August 20, 2018 On 6/22/2018 at 6:42 AM, fencer said: I'm afraid to ask but what the purpose of this? Hey Fencer! Thanks for the file, I`m doing a pool ball inside a water slider that It`s impressive how the merge works better than using a multisolver. Quote Link to comment Share on other sites More sharing options...
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