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Adding clothes to rig without cloth simulation

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I've attempted to add simple mesh pants and top to an animated human mesh using simple parenting but at some points the 'clothes' intercept  the surface mesh of the body.

The 2 attached pics make the problem clear. Near the shoulders on the top and the waist area on the shorts.


Without creating a full blown cloth simulation, what would be the easiest way to correct this?





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You can try the Pointdeform node. 



Edit: Sorry didn't noticed the post was already somewhat old. Hopefully is still helpfull tho.  

Edited by hoi

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