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Connect adjacent pieces maintain connections


macj89

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Hi guys!

I am having a problem on connecting adjacent pieces SOP.

The thing is that i want to connect some animated points, that are growing from an emitter.

The perfect scenario would be to get the connections from the last frame and interpolate back through all the simulation, so the connections will be stable along the whole sim.

Do you have any technic to do it?

PS: The point number is not the same along the sim, since its an emitter emitting particles, and i want to connect these particles.

PS2: I found a guy in the forum saying that I should copy the P from 1 frame to the others, but no clue how to do that!

Thank you very much guys! Attaching a hip!

 

 

connect-issue.v1.hiplc

problem.mp4

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Hey Miguel, the other topic's idea would work only if the point count still always the same

A workaround from this would be, just like you said, connect the points on the last frame. 

Here's what I did:

Freeze on last frame. Connect the points. Delete the points based on the simulation points birth. Transfer the simulation points P to the frozen ones.

check it out:

YMuMY8r.jpg

Cheers,
Alvaro

connect-issue.v2.hiplc

Edited by ParticleSkull
wrong image
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