imoh3n Posted July 1, 2018 Share Posted July 1, 2018 (edited) Hi all. i did this tutorial : http://shortandsweet3d.blogspot.com/2018/06/animated-constraints.html now i'm wondering how can i make a group of shattered piece and mask them on some forces. for example in the tutorial, detached pieces don't affected by impulse force. Thanks. Edited July 1, 2018 by imoh3n Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 3, 2018 Share Posted July 3, 2018 Hey Mohsen, this is not exactly what you're looking for but maybe it can give you some ideas. This setup groups the pieces at sop level RBD.group.broken.pieces.v1.01.hiplc Quote Link to comment Share on other sites More sharing options...
imoh3n Posted July 3, 2018 Author Share Posted July 3, 2018 Thanks Alvaro, nice trick but i must find a way to do that in dops. Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 3, 2018 Share Posted July 3, 2018 Can't you bring the idea to dops with a sop solver? Quote Link to comment Share on other sites More sharing options...
imoh3n Posted July 4, 2018 Author Share Posted July 4, 2018 Yes i can, but the problem is, groups in dops work on dop objects, but all the rbd packed points, is a one dop object. i can't tell to force, only apply on some specific points. Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 7, 2018 Share Posted July 7, 2018 Hey mohsen, check this out: Quote Link to comment Share on other sites More sharing options...
imoh3n Posted July 8, 2018 Author Share Posted July 8, 2018 nope, sop solver that connected to rigid body solver, work on rbd pack points but rbd forces work on dop objects. Thanks, by the way. Quote Link to comment Share on other sites More sharing options...
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